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Metin Seven
Metin Seven
visualizer • illustrator • 3D designer
Bussum, Netherlands

Summary

🧊 3D sculptor and visualizer
🎨 2D and 3D illustrator
👾 Pixel and voxel artist

🌍 Located in Bussum, the Netherlands.
🏢🧑 Works for companies and individuals.

🎨 Portfolios:
https://metinseven.artstation.com
https://www.behance.net/metinseven

🏠 Homepage: https://metinseven.nl

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💁‍♂️ SERVICES

● Stylized 3D characters.
● Toy and product visualizations.
● Stylized 3D illustrations.
● Logo / icon design.
● Graphic 2D illustrations.
● Infographics (illustrated or animated).
● Voxel art (3D pixel art).
● Pixel art (retro game style).
● Animation (animated GIF).
● Photo restoration / retouching.

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⌛ Experience…

🧑‍💻 Blender Foundation Technical Artist
🧸 Toy designer
💬 Comic creator
📰 News cartoonist
🌐 Web developer
📺 TV show animator
✍️ Magazine author, editor, illustrator
🕹️ 16-bit game developer
💾 Demo-scene chap

👇 See the 'Chronology' section below for more details.

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🗣️ CONTACT

📧 mail@metinseven.nl

💼 Represented by the Dutch Comic House agency, optionally available for efficient project management and support.

🎨 My Comic House portfolio: https://comichouse.nl/author/seven

🧑‍💼 Call Comic House ─ Hans Buying:
📞 +31 (0)20 32 000 78

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❤️ SUPPORT MY WORK (THANKS!)

☕ Ko-fi:
https://ko-fi.com/metinseven

🖼️ Stock images, in high resolution:
https://www.behance.net/metinseven/stock

🗿 3D prints:
https://shapeways.com/shops/sevensheaven

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🏢 SELECTED CLIENTS

A Little Lovely Company, Adidas, Albert Heijn, Alive (UK), ALUK (UK), Autodesk, AVRO television, Bavaria, Becel, Belastingdienst, Blender Foundation, Blender Nation, Boost Group, Bose, Brand beer, Bullet Golf, Canon, Comic House, Consumentenautoriteit, De Bezige Bij, Emerce, Endemol, FHV BBDO, FNV Bouw, Google, Greenpeace, IDG Communications, IKEA, John de Mol Produkties, Malmberg publishing, Marni, Microsoft, Ministerie van OCW, Ministerie van SZW, Music Television (MTV), Navteq, Nederlandse Onderwijs Televisie (NOT), Nederlandse Spoorwegen (NS), New Balance, Ogilvy & Mather, Ordina, PCM publishers, Philips, Planet Internet, Plus Supermarkten, Politie Hollands Midden, Radarsoft, Reed Business, RTL Television, Saatchi & Saatchi, Sanoma publishers, SDU publishers, SNS Bank, Sogeti, Sony/ATV, Technische Universiteit Eindhoven (TUE), Telegraaf Tijdschriften Groep (TTG), Thalamus Ltd, ThiemeMeulenhoff, Trust, Unga, Unilever, Univé, VARA television, VNU, VPRO television, Zwijsen, and many more.

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✍️ LANGUAGE PROFICIENCY

Dutch ─ native
English ─ advanced
German ─ intermediate
French ─ elementary

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⌛ CHRONOLOGY

● Voluntary moderator of the Blender Wiki, Blender Developer Talk forum and Blender Artists forum.

● Technical Artist for the Blender Foundation. Activities included the creation of a Cycles 3D renderer demonstration and benchmark scene titled 'Monster under the bed'.

● Daily news cartoonist for the Dutch NU.nl news platform, and weekly cartoonist and comic creator for the Dutch national newspaper NRC(.next).
🔗 Seamour Sheep comics: https://metinseven.artstation.com/projects/LeYYEK
🔗 Cartoons:
https://archive.org/details/nu_nl_cartoons_by_metin_seven_aka_sevens_heaven

● Toy designer, modeler and visualizer for A Little Lovely Company, Boost Group, Crazy Label, Felko, Megapromotions, Mr Maria, SIL Products, Toy Industries Of Europe, UNGA Toys and more.

─ Characters from Metin's Seamour Sheep comic strip series were produced as limited-edition vinyl toys and USB lamps, produced by Crazy Label in Hong Kong, and sold in designer vinyl toy stores around the world in the mid-2000s.
🔗 https://archive.org/details/seamour-sheep-comic-strip-series-toys-and-gadgets-by-metin-seven

● Pioneering artist of the minimalistic voxel art style, years before the introduction of Minecraft, Crossy Road and dedicated voxel editors.
🔗 https://archive.org/details/a-history-of-making-voxel-artwork-by-metin-seven

● Designer of graphics for several Dutch television game shows.

● Co-creator of two children's animation series for the Dutch VPRO TV network: 'Mannetje & Mannetje' and 'Tattletoons'.

─ 'Mannetje & Mannetje' was the first Dutch animated TV series that was fully made with a computer: the Commodore Amiga. We used the Amiga's low-resolution 'Overscan' mode to eliminate screen borders and make the footage suitable for TV broadcasting via a 'Genlock' input / output device. The Mannetje & Mannetje series was broadcast in 'Villa Achterwerk' by VPRO Television in the early 1990s, and later became part of media-historic lectures and exhibitions as an early example of computer-aided animation in the Netherlands.

─ 'Tattletoons' was the world's first TV series where kids could interactively influence the story development via internet. It was produced from 2000 to 2001, and was broadcast in VPRO television's 'Villa Achterwerk' matinee. In March 2001, Tattletoons was featured in Time Magazine, and in the same year Tattletoons won the yearly EMMA television and multimedia award at the Milia festival in Cannes.

● Worked with several Dutch animators and comic creators (and a Flemish cartoonist) on different projects:

─ Wrote and edited lots of articles for the only printed Dutch Amiga Magazine, published by Jan van Die.
─ Co-created the Mannetje & Mannetje animated TV series (Villa Achterwerk, VPRO), written by Hanco Kolk and Peter de Wit (and featuring them).
─ Co-created an animated Xmas greeting video with Wilbert Plijnaar.
─ Worked in the Amsterdam-based animation studio of Greg Lawson.
─ Created computer graphics for the Storm comic album 'The Genesis Formula', in cooperation with Martin Lodewijk.
─ Co-created the Tattletoons animated TV series (Villa Achterwerk, VPRO) for IJsfontein, written by Mark Retera and Hanco Kolk.
─ Modeled 3D versions of the Fokke & Sukke cartoon characters for Jean-Marc van Tol.
─ Sculpted a 3D-print model of the Lars comic character for Lectrr (Steven Degryse).
─ Created a 3D version of the Sigmund comic strip in the Volkskrant newspaper for Peter de Wit.

● Developer of several websites in the 1990s and early 2000s, using HTML and Flash / ActionScript.

● Alpha / beta tester of 3ds Max and several 3D renderers, including finalRender, V-Ray and Renderman. Author of a MaxScript called The V-Ray Automator, for users of V-Ray in 3ds Max.

● Animator and illustrator in the Amsterdam-based former studio of the Comic House agency, working for clients like Ogilvy & Mather, Saatchi & Saatchi, VPRO Broadcast and Radarsoft games / multimedia.

● Writer and illustrator for various online and printed media, including Amiga Magazine, Blender Nation, BoingBoing, CG Cookie, Computable, Elsevier, Emerce, Esquire, iCulture, Intermediair, MacFan, NRC(.next), PC Magazine, PC-Active and Volkskrant.
🔗 Film reviews: https://letterboxd.com/metinseven
🔗 Reviews and articles for Blender Nation:
https://www.blendernation.com/author/metin-seven

● Editor of Amiga Magazine, the only Dutch Amiga computer magazine that was distributed to stores across the Netherlands and Belgium.
🔗 https://archive.org/details/@metin_seven?query=%22amiga+magazine%22&sort=titleSorter

● Designer and graphic artist of Team Hoi (previously known as Soft Eyes / SoftEyes), one of the first game development teams in the Netherlands, creating games, tools and demos for 16-bit computers, such as the Commodore Amiga, CD32 console, MS-DOS and Windows.

Team Hoi's productions were published internationally on diskettes and later on CD-ROMs, partly in the pre-internet era, and reviewed in many printed computer magazines around the world, including The One, Amiga World, Amiga Format, CU Amiga, Amiga Mania, The Games Machine and Zzap 64 / Amiga.

Titles include SIDmon, Digital Mugician, Venom Wing, Hoi, Clockwiser and Moon Child. Among Team Hoi's publishers was the British Thalamus Ltd, known for the classic Commodore 64 games Armalyte, Creatures, Delta, Quedex and Sanxion.

🔗 More info: https://archive.org/details/team-hoi-games-retrogaming-retrospective
🔗 Wiki (Dutch): https://nl.wikipedia.org/wiki/Team_Hoi
🔗 YouTube playlist: https://www.youtube.com/playlist?list=PLDE7695AE89F9E050
🔗 Amiga game list: https://amiga.abime.net/games/list/?artist-id=992
🔗 Game archive (free downloads): https://archive.org/details/@metin_seven

Skills

3D Animation3D Modeling3D Printing3D VisualizationAIAnimationArt DirectionArtificial IntelligenceCartooningCartoonsCharacter DesignComic ArtComicsDigital SculptingEditorial illustrationExplanimationGame DesignGame GraphicsIcon DesignIllustrationImage EditingInfographicsLogo DesignMedical IllustrationPhotographyPixel ArtPresentationsProduct DesignPromotionsRenderingRetouchingScientific IllustrationToy DesignVector IllustrationVisualisationVoxel ArtWriting

Software proficiency

Blender
Blender
Octane Render
Octane Render
ZBrush
ZBrush
3DCoat
3DCoat
MoI3D
MoI3D
MagicaVoxel
MagicaVoxel
Affinity Photo
Affinity Photo
Krita
Krita
Affinity Designer
Affinity Designer
Inkscape
Inkscape